class
cEffectsWorld
Base classes
- class IEffectsWorld
- An effects world is a space in the game which contains effects.
- class IVirtual
- A default interface that provides a virtual destructor, it should only be used internally.
Constructors, destructors, conversion operators
- cEffectsWorld(IEffectsManager* pManager, cGlobalParams* pGlobalParams)
Protected functions
Protected variables
- int mnRefCount
- bool field_0C
- int field_10
- IEffectsManager* mpManager
- cGlobalParams* mpGlobalParams
- int field_1C
- SwarmState mState
- bool field_24
- int field_28
- int field_2C
- eastl::vector<IVisualEffectPtr> field_30
- eastl::vector<int> field_44
- eastl::vector<int> field_58
- eastl::vector<int> field_6C
- int field_80
- int field_84
- float field_88
- int field_8C
- int field_90
- eastl::string field_94