class
IEffectsManagerThis class is the main manager of the Swarm effects system.
It allows to create instances of effects. The manager also can be used to create IEffectsWorld, which are the objects that contain the effects. The manager creates instances of effects using the currently active effect world.
Derived classes
- class cEffectsManager
Public static functions
- static auto Get() -> IEffectsManager*
- Gets the active manager of the Swarm system.
Public functions
- auto Initialize() -> bool pure virtual
- auto Dispose() -> bool pure virtual
- auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
- auto SetResources(Object*) -> void pure virtual
- auto Resources() -> Object* pure virtual
- auto SetRenderer(Object*) -> void pure virtual
- auto Renderer() -> Object* pure virtual
- auto SetDecalManager(void*, int index) -> void pure virtual
- auto DecalManager(int index) -> void* pure virtual
-
auto HasVisualEffect(uint32_
t instanceID, uint32_ t groupID) const -> bool pure virtual - Returns whether an effect with this instance and group ID exists in any of the effect directories (effdir) in the manager.
-
auto CreateVisualEffect(uint32_
t instanceID, uint32_ t groupID, IVisualEffectPtr& dst) -> bool pure virtual - Creates an effect object with this instance and group ID in the default effect world.
- auto SetState(SwarmState state) -> void pure virtual
- auto State() -> SwarmState pure virtual
- auto SetLOD(float value, int = 5) -> void pure virtual
- auto SetDefaultTimeline(int timelineType) -> void pure virtual
- auto DoUpdate(float, float) -> void pure virtual
- auto DoUpdate2(float, float) -> void pure virtual
- auto ResetState() -> void pure virtual
-
auto CreateWorld(uint32_
t worldID, int = 0) -> IEffectsWorld* pure virtual - Creates a new IEffectsWorld mapped to the given ID.
-
auto RemoveWorld(uint32_
t worldID) -> void pure virtual - Removes the IEffectsWorld mapped to the given ID from this manager.
-
auto World(uint32_
t worldID) -> IEffectsWorld* pure virtual - Returns the IEffectsWorld mapped to the given ID, or nullptr if the ID is not mapped.
- auto SetDefaultWorld(IEffectsWorld* pWorld) -> void pure virtual
- Sets the given effect world to be the default one; it does not need to be mapped.
- auto DefaultWorld() -> IEffectsWorld* pure virtual
- Returns the active effect world.
-
auto GetWorldIDs(eastl::vector<uint32_
t>& dst) -> void pure virtual - auto AddCollection(void*) -> bool pure virtual
- auto RemoveCollection(void*) -> bool pure virtual
-
auto GetResources(uint32_
t instanceID, uint32_ t groupID, int) -> void* pure virtual - auto GetComponentDescription(int, int, int) -> int pure virtual
- auto GetAuxiliaryDescription(int, int, int) -> int pure virtual
- auto RegisterSurface(class ResourceID surfaceID, ISurface* pSurface) -> void pure virtual
- Maps the given ISurface to the specified ID.
- auto Surface(class ResourceID surfaceID) -> ISurface* pure virtual
- Gets the ISurface mapped to the specified ID, or nullptr if none is mapped to that ID.
- auto RegisterSurfaceName(const char* pName, class ResourceID surfaceID, void* callback) -> void pure virtual
- auto SurfaceInfo(class ResourceID surfaceID, void* callback) -> bool pure virtual
- auto RegisterMap(class ResourceID mapID, IEffectMap* pMap) -> void pure virtual
- auto Map(class ResourceID mapID) -> IEffectMap* pure virtual
- auto RegisterMapName(const char* pName, class ResourceID mapID) -> void pure virtual
- auto MapID(int) -> ResourceID pure virtual
- auto SetAppFlag(int flag, bool bValue) -> void pure virtual
- Set the given application flag.
- auto AppFlag(int flag) -> bool pure virtual
- auto GlobalParams() -> cGlobalParams& pure virtual
- auto GlobalParams2() -> cGlobalParams& pure virtual
- auto UpdateProperties(void*) -> void pure virtual
- auto GetStatsString() -> const char* pure virtual
- auto Stats() -> void* pure virtual
- auto GetActiveEffectInfo(int, int, int infoLevel) -> void pure virtual
- auto GetEffectInfo(cEffectInfo& dst, const char* pName) -> bool pure virtual
- auto GetEffectInfo2(eastl::vector<cEffectInfo>& dst, const char* pName) -> bool pure virtual
- auto OpenEffectFile(const char* pName) -> bool pure virtual
-
auto GetEffectDebugName(uint32_
t instanceID, uint32_ t groupID, int) -> bool pure virtual
Function documentation
bool Swarm:: IEffectsManager:: HasVisualEffect(uint32_ t instanceID,
uint32_ t groupID) const pure virtual
Returns whether an effect with this instance and group ID exists in any of the effect directories (effdir) in the manager.
Parameters | |
---|---|
instanceID | The instance ID of the effect. |
groupID | The group ID of the effect, usually 0. |
bool Swarm:: IEffectsManager:: CreateVisualEffect(uint32_ t instanceID,
uint32_ t groupID,
IVisualEffectPtr& dst) pure virtual
Creates an effect object with this instance and group ID in the default effect world.
Parameters | |
---|---|
instanceID | The instance ID of the effect. |
groupID | The group ID of the effect, usually 0. |
dst out | An uninitialized intrusive_ptr<IEffect> where the effect will be put. |
Returns | True if the effect was found and returned, false otherwise. |
The destination is an uninitialized intrusive_ptr; the object must be nullptr or not be initialized, because it will be ignored.
IEffectsWorld* Swarm:: IEffectsManager:: CreateWorld(uint32_ t worldID,
int = 0) pure virtual
Creates a new IEffectsWorld mapped to the given ID.
Parameters | |
---|---|
worldID | The ID the world will be mapped to. |
void Swarm:: IEffectsManager:: RemoveWorld(uint32_ t worldID) pure virtual
Removes the IEffectsWorld mapped to the given ID from this manager.
Parameters | |
---|---|
worldID | The ID the world to remove is mapped to. |
If the ID is not mapped, this method does nothing.
IEffectsWorld* Swarm:: IEffectsManager:: World(uint32_ t worldID) pure virtual
Returns the IEffectsWorld mapped to the given ID, or nullptr if the ID is not mapped.
Parameters | |
---|---|
worldID | The ID the world is mapped to. |
An ID of 0 returns the default world.
void Swarm:: IEffectsManager:: SetDefaultWorld(IEffectsWorld* pWorld) pure virtual
Sets the given effect world to be the default one; it does not need to be mapped.
Parameters | |
---|---|
pWorld | The world that will be set as active, or nullptr to set the default world. |
If the world is nullptr, the default world will be set as active.
void Swarm:: IEffectsManager:: RegisterSurface(class ResourceID surfaceID,
ISurface* pSurface) pure virtual
Maps the given ISurface to the specified ID.
Parameters | |
---|---|
surfaceID | The ID of the surface. |
pSurface |
ISurface* Swarm:: IEffectsManager:: Surface(class ResourceID surfaceID) pure virtual
Gets the ISurface mapped to the specified ID, or nullptr if none is mapped to that ID.
Parameters | |
---|---|
surfaceID | The ID of the surface. |
void Swarm:: IEffectsManager:: SetAppFlag(int flag,
bool bValue) pure virtual
Set the given application flag.
Parameters | |
---|---|
flag | The flag to set. |
bValue | The new value of the flag. |