Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

UI::Minimap class
#include <Spore ModAPI/Spore/UI/Minimap.h>

Contents

  • Reference
    • Base classes
    • Public variables

Base classes

class UTFWin::Window
class DefaultRefCounted
The default implementation of a reference counted class.
class App::IMessageListener
An interface that can receive messages sent through the app.

Public variables

Math::ColorRGB field_218
uint32_t field_224
uint32_t field_228
uint32_t field_22C
int field_230
int field_234
bool field_238
bool field_239
int field_23C
int field_240
ObjectPtr field_244
ObjectPtr field_248
ObjectPtr field_24C
ObjectPtr field_250
ObjectPtr field_254
DefaultRefCountedPtr field_258
Clock field_260
float field_278
int field_27C
char padding_280
ObjectPtr field_980
ObjectPtr field_984
ObjectPtr field_988
ObjectPtr field_98C
float field_990
float field_994
float field_998
float field_99C
float field_9A0
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.