UI::cLayerManager class

Base classes

class Graphics::IRenderable
This interface defines an object that can be rendered, and whose render method is called on every game loop.

Public types

enum (anonymous) { kLayerRender = 0x24E5E7F }

Public static functions

static auto Get() -> cLayerManager*

Public variables

vector<intrusive_ptr<cSPUILayeredObject>> mLayeredObjects
vector<intrusive_ptr<DefaultRefCounted>> field_20
bool field_34
int field_38
intrusive_ptr<Object> field_3C
fixed_vector<intrusive_ptr<IModelWorld>, 15> field_40
bool field_94

Enum documentation

enum UI::cLayerManager::(anonymous)


Message sent when the layer rendering starts (with parameter bool=true) and when it finishes (with parameter bool=false)