class
cLayerManager
Base classes
- class Graphics::ILayer
- This interfaces defines a layer that is rendered every game loop, by callings its ILayer::
DrawLayer() method.
Public types
- enum Messages { kLayerRender = 0x24E5E7F }
Public static functions
- static auto Get() -> cLayerManager*
Public variables
- eastl::vector<cSPUILayeredObjectPtr> mLayeredObjects
- eastl::vector<DefaultRefCountedPtr> field_20
- bool field_34
- int field_38
- ObjectPtr field_3C
- eastl::fixed_vector<IModelWorldPtr, 15> field_40
- bool field_94
Enum documentation
enum UI:: cLayerManager:: Messages
Enumerators | |
---|---|
kLayerRender |
Message sent when the layer rendering starts (with parameter bool=true) and when it finishes (with parameter bool=false) |