UI::cSPAssetView class

Base classes

class UTFWin::IWinProc
This class is a window procedure, also known as an event/message listener.
class DefaultRefCounted
The default implementation of a reference counted class.

Public static variables

static const uint32_t TYPE

Constructors, destructors, conversion operators

cSPAssetView()

Public functions

auto AddRef() -> int override
auto Release() -> int override
auto Cast(uint32_t) const -> void* override
auto GetEventFlags() const -> int override
Gets the flags that represent which type of messages this IWinProc can handle.
auto HandleUIMessage(UTFWin::IWindow* pWindow, const UTFWin::Message& message) -> bool override
Method called every time a message is received on a window that has this IWinProc added.
auto Load(UTFWin::IWindow* window, Sporepedia::IAssetData* assetData, bool, bool) -> void virtual
auto func20h() -> void virtual
auto func24h(int, int) -> void virtual
auto SetVisible(bool visible) -> void virtual
auto sub_6590A0() -> bool

Public variables

char padding_C

Function documentation

int UI::cSPAssetView::GetEventFlags() const override

Gets the flags that represent which type of messages this IWinProc can handle.

This allows for better performance, since generally a procedure only needs to listen specific events. The flags are in the kEventFlag... values.

bool UI::cSPAssetView::HandleUIMessage(UTFWin::IWindow* pWindow, const UTFWin::Message& message) override

Method called every time a message is received on a window that has this IWinProc added.

Parameters
pWindow The window that received this message.
message The message received.
Returns Whether the message was handled or not.

This method is responsible of handling (or not) the message. This method receives the IWindow that is currently receiving the message; this way, the same IWinProc can be listening for more than one window. This method returns whether the message was handled or not; if it was handled, no other IWinProcs will be called on that window.