class
cSPAssetView
Base classes
- class UTFWin::IWinProc
- This class is a window procedure, also known as an event/message listener.
- class DefaultRefCounted
- The default implementation of a reference counted class.
Public static variables
Constructors, destructors, conversion operators
Public functions
- auto AddRef() -> int override
- auto Release() -> int override
-
auto Cast(uint32_
t) const -> void* override - auto GetEventFlags() const -> int override
- Gets the flags that represent which type of messages this IWinProc can handle.
-
auto HandleUIMessage(UTFWin::
IWindow* pWindow, const UTFWin:: Message& message) -> bool override - Method called every time a message is received on a window that has this IWinProc added.
-
auto Load(UTFWin::
IWindow* window, Sporepedia:: IAssetData* assetData, bool, bool) -> void virtual - auto func20h() -> void virtual
- auto func24h(int, int) -> void virtual
- auto SetVisible(bool visible) -> void virtual
- auto sub_6590A0() -> bool
Public variables
Function documentation
int UI:: cSPAssetView:: GetEventFlags() const override
Gets the flags that represent which type of messages this IWinProc can handle.
This allows for better performance, since generally a procedure only needs to listen specific events. The flags are in the kEventFlag... values.
bool UI:: cSPAssetView:: HandleUIMessage(UTFWin:: IWindow* pWindow,
const UTFWin:: Message& message) override
Method called every time a message is received on a window that has this IWinProc added.
Parameters | |
---|---|
pWindow | The window that received this message. |
message | The message received. |
Returns | Whether the message was handled or not. |
This method is responsible of handling (or not) the message. This method receives the IWindow that is currently receiving the message; this way, the same IWinProc can be listening for more than one window. This method returns whether the message was handled or not; if it was handled, no other IWinProcs will be called on that window.