Spore ModAPI SDK for creating C++ mods for Spore
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Editors::cEditorResource class
#include <Spore ModAPI/Spore/Editors/cEditorResource.h>

Resource of a saved creation, represents a .crt, .bld, .vcl, etc file.

Contents

  • Reference
    • Base classes
    • Public static variables
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

This can be used in an editor by loading it into an EditorModel.

Base classes

class Resource::CachedResourceObject

Public static variables

static const uint32_t TYPE
static const uint32_t RESOURCE_TYPE

Constructors, destructors, conversion operators

cEditorResource()
~cEditorResource()

Public functions

auto Cast(uint32_t type) const -> void* override

Public variables

cEditorResourceProperties mProperties
eastl::vector<cEditorResourceBlock> mBlocks
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