Spore ModAPI SDK for creating C++ mods for Spore
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Simulator::cDefaultToolProjectile class
#include <Spore ModAPI/Spore/Simulator/cDefaultToolProjectile.h>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public static variables
    • Public functions
    • Public variables

Base classes

class cGameData
Base class for most Simulator objects.
class cLocomotiveObject
class cProjectile

Derived classes

class cDeepSpaceProjectile

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Public functions

auto ConfigureProjectile(cSpaceToolData* tool, int minDamage, int maxDamage, float explosionRadius, int damageType, float projectileRadius) -> void virtual
auto OnProjetileHit(int strikeType, Object* hitObject) -> void virtual
auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast(uint32_t typeID) const -> void* pure virtual

Public variables

cSpaceToolDataPtr mTool
int field_51C
Math::Vector3 mPrevPosition
int mMinDamage
int mMaxDamage
float mExplosionRadius
int mDamageType
A value in DamageType.
float mProjectileScale
float mCurrentExplosionRadius
int mBombPhase
cGonzagoTimer mPhaseTimer
uint64_t mTimeOfLastDamageCheck
eastl::set<cSpatialObjectPtr> mDamagedObjects
Math::Vector3 mExplosionPoint
int mTargetDamagePointId
Math::Vector3 mTargetPoint
char padding_5A8
int field_5CC
int mStrikeType
cGameDataPtr mTargetStruck
cSpatialObjectPtr mpTarget
eastl::vector<cCityPtr> mWaveFrontTargetCities
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