class
cResourceProjectileProjectile used in civilization stage to capture spice geysers. Might be used for other things too.
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cLocomotiveObject
- class cProjectile
Public static variables
Public functions
-
auto LaunchProjectile(cCivilization* civilization,
cCommodityNode* commodityNode,
const Math::
Vector3&, float speed, bool) -> void - auto AddRef() -> int pure virtual
- auto Release() -> int pure virtual
-
auto Cast(uint32_
t typeID) const -> void* pure virtual
Public variables
- bool field_514
- int field_518
- cCommodityNodePtr mpNode
- Vector3 mTargetPos
- cGonzagoTimer mLifeTimer
- The projectile will be destroyed after 1000 ticks of this timer.
-
uint32_
t mOwner - Political ID of the civilization that owns this projectile.
- bool field_554