class
cResourceProjectileProjectile used in civilization stage to capture spice geysers. Might be used for other things too.
Contents
Base classes
- class cGameData
- Base class for most Simulator objects.
- class cLocomotiveObject
- class IProjectile
Public static variables
Public functions
Public variables
- bool field_514
- int field_518
- cCommodityNodePtr mpNode
- Vector3 mTargetPos
- cGonzagoTimer mLifeTimer
- The projectile will be destroyed after 1000 ticks of this timer.
- uint32_t mOwner
- Political ID of the civilization that owns this projectile.
- bool field_554