class
cSpaceInventoryItemRepresents an item of the space player inventory. This include space tools and cargo.
Contents
Base classes
- class DefaultRefCounted
- The default implementation of a reference counted class.
- class App::IUnmanagedMessageListener
- Same as App::
IMessageListener, but this one does not use ref-counting. - class ISimulatorSerializable
Derived classes
- class cAnimalCargoInfo
- class cObjectInstanceInventoryItem
- class cPlantCargoInfo
- class cSpaceToolData
Public static variables
- static const uint32_t TYPE
Public static functions
- static void CreateMultiDeliveryObject(cSpaceInventoryItem& dst, const ResourceKey& itemID, uint32_t instanceID)
- Creates an inventory item for multi-delivery mission objects.
Public functions
- auto GetType() -> uint32_t virtual
- void SetItemID(const ResourceKey& key) virtual
- auto GetItemID() -> const ResourceKey& virtual
- auto GetItemInstanceID() -> uint32_t virtual
- auto IsCargoType() -> bool virtual
- auto Duplicate() -> cSpaceInventoryItemPtr virtual
- auto GetDescription() -> const char16_t* virtual
- auto GetDetailDescription() -> const char16_t* virtual
- auto GetImageID() -> ResourceKey virtual
- auto GetImageColors(size_t& dstCount, ColorRGB*& dst) -> bool virtual
- Returns the colors that override the icon color states, therefore 8 colors.
- auto GetPanelID() -> ResourceKey virtual
- Returns the key of the panel the tool belongs to.
- auto GetItemCount(size_t& dst) -> bool virtual
- auto func40h() -> int virtual
- auto IsAvailableInCurrentPlanet() -> bool virtual
- Returns true if this item is available in the current planet.
- auto func48h() -> bool virtual
- void ParseProp() virtual
- auto AddRef() -> int
- auto Release() -> int
Public variables
- size_t mItemCount
- SpaceInventoryItemType mItemType
- unsigned int mItemCost
- bool mbIsUnique
- uint32_t mPoliticalId
- unsigned int mItemPosition
- bool mbIsActive
- cSpaceInventoryItemPtr mpCargoSlot
- PropertyListPtr mpPropList
- LocalizedString mDescription
- LocalizedString mDetailDescription
- ResourceKey mItemID
-
App::
IMessageManager* mpMessageManager -
App::
IMessageListener* mpMessageListener - uint32_t* mpMessageIDs
- size_t mNumMessageIDs
- int field_78
Function documentation
static void Simulator:: cSpaceInventoryItem:: CreateMultiDeliveryObject(cSpaceInventoryItem& dst,
const ResourceKey& itemID,
uint32_t instanceID)
Creates an inventory item for multi-delivery mission objects.
Parameters | |
---|---|
dst | |
itemID | |
instanceID |
It will read a .prop file with name instanceID
in the folder multiDelivery_mision_objects~
(0x37D494E
).
bool Simulator:: cSpaceInventoryItem:: GetImageColors(size_t& dstCount,
ColorRGB*& dst) virtual
Returns the colors that override the icon color states, therefore 8 colors.
Parameters | |
---|---|
dstCount | |
dst | |
Returns |
Those colors are get from the "spaceToolImageColors" property.
ResourceKey Simulator:: cSpaceInventoryItem:: GetPanelID() virtual
Returns the key of the panel the tool belongs to.
If this item is of cargo type, it returns the cargo panel key. Otherwise, it returns the value of the "spaceToolPanelKey" property.
bool Simulator:: cSpaceInventoryItem:: IsAvailableInCurrentPlanet() virtual
Returns true if this item is available in the current planet.
For example, for animal cargo this is true if the animal species is present in the planet.