namespace
SerializationTypes
Classes
-
template<typename T>struct SerializedType
-
template<>struct SerializedType<bool>
-
template<>struct SerializedType<eastl::string>
-
template<>struct SerializedType<eastl::string16>
-
template<typename T>struct SerializedType<eastl::vector<T>>
-
template<>struct SerializedType<float>
-
template<>struct SerializedType<int>
-
template<>struct SerializedType<ResourceKey>
-
template<>struct SerializedType<uint32_t>
Functions
-
template<typename T>auto Read(ISerializerStream* stream, T* dst) -> bool
-
template<typename T>auto Write(ISerializerStream* stream, T* src) -> bool
-
template<typename T>void ReadText(const eastl::string& str, T* dst)
-
template<typename T>void WriteText(char* buffer, T* src)
Function documentation
template<typename T>
bool Simulator:: SerializationTypes:: Read(ISerializerStream* stream,
T* dst)
template<typename T>
bool Simulator:: SerializationTypes:: Write(ISerializerStream* stream,
T* src)
template<typename T>
void Simulator:: SerializationTypes:: ReadText(const eastl::string& str,
T* dst)
template<typename T>
void Simulator:: SerializationTypes:: WriteText(char* buffer,
T* src)