Creating space tools
How to add custom functionality to space tools.
Adding new space tools has been possible for a very long time; however, they must be based in existing tools. The ModAPI SDK allows you to create new tool strategies, which let you use custom code for your custom space tools.
In order to create a tool strategy, you have to extend the cToolStrategy
class or any of its subclasses. You should choose the one that gets closer to the type of tool you want to do (for example, if it has a projectile, use cDefaultProjectileWeapon
). Here's a list of all available classes:
- Simulator::
cAbductToolStrategy - Simulator::
cArtilleryWeaponStrategy - Simulator::
cCropCirclesToolStrategy - Simulator::
cDefaultAoETool - Simulator::
cDefaultBeamTool - Simulator::
cDefaultProjectileWeapon - Simulator::
cDeepSpaceProjectileToolStrategy - Simulator::
cDragInputProjectileToolStrategy - Simulator::
cDropCargoToolStrategy - Simulator::
cEnergyRepairToolStrategy - Simulator::
cGenesisDeviceToolStrategy - Simulator::
cGetOutOfUFOToolStrategy - Simulator::
cGlobalMindEraseToolStrategy - Simulator::
cMindEraseToolStrategy - Simulator::
cPlaceColonyToolStrategy - Simulator::
cPlaceObjectToolStrategy - Simulator::
cRallyCallToolStrategy - Simulator::
cRepairAOEToolStrategy - Simulator::
cRepairToolStrategy - Simulator::
cScanToolStrategy - Simulator::
cToggleToolStrategy - Simulator::
cToolStrategy - Simulator::
cTurretDefenseMissileWeapon - Simulator::
cTurretFlakWeapon
There are many methods that you can override which define the logic of the space tool. It's recommended to first call the default implementation, and then do whatever you need. Check the methods documentation at the Simulator::
OnSelect()
: called when the user clicks on the tool button to select it.OnDeselect()
: called when the user clicks on the tool button again to unselect it.WhileAiming()
: called when the player has the tool selected and is aiming at the planet.Update()
: called every game loop if the tool is visible, that is, if the panel that contains it is selected or if the tool is selected.SelectedUpdate()
: unlike Update, it's not executed if the game is paused.OnMouseDown()
: called when the player clicks down the left mouse button with the tool selected.OnMouseUp()
: called when the player releases the left mouse button with the tool selected.OnHit()
: called when the moue hits an objectiveWhileAiming()
: called every game update while the player is aiming with the tool selected.WhileFiring()
: called every game update while the player is firing with the tool selected.
All these methods receive a Simulator::.prop
file in spacetools~
. Keep in mind that the strategy class can be shared by multiple tools; you should not store any members in your strategy class.
You can add the strategy to the tool manager in the Initialize()
method in dllmain
. You have to assign it an ID.
ToolManager.AddStrategy(new CustomToolStrategy(), id("CustomToolStrategy"));
To use it in a space tool, add this in the .prop
file in spacetools~
: key spaceToolStrategy hash(CustomToolStrategy)