Spore ModAPI SDK for creating C++ mods for Spore
  1. Tutorials
  2. Namespaces
  1. Classes
  2. Files

Palettes::OutfitterItemUI class
#include <Spore ModAPI/Spore/Palettes/OutfitterItemUI.h>

Contents

  • Reference
    • Base classes
    • Public functions
    • Public variables

Base classes

class DefaultItemFrameUI
class App::IMessageListener
An interface that can receive messages sent through the app.

Public functions

auto Initialize(PaletteItem* pItem, UTFWin::IWindow* pWindow, UTFWin::IWindow* pItemsPanel, PaletteInfo* pInfo) -> void override

Public variables

IWindowPtr field_24
IWindowPtr mpMainWindow
IWindowPtr field_2C
IWindowPtr field_30
IWindowPtr mpEditButton
UILayoutPtr mpLayout
int field_3C
int field_40
int field_44
int field_48
int field_4C
int field_50
ResourceKey mCreationName
uint32_t mOutfitEditorUI
int field_64
int field_68
uint32_t mItemModelTypeID
If this palette item happens to be an editor model, this will point to the model type.
uint32_t mToolTypeID
toolData_ToolType
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Spore ModAPI SDK for creating C++ mods for Spore. Created with Doxygen 1.9.8 and m.css.