class
cGameInputManager
Contents
Base classes
- class DefaultRefCounted
- The default implementation of a reference counted class.
- class App::IUnmanagedMessageListener
- Same as App::
IMessageListener, but this one does not use ref-counting. - class cStrategy
Public types
- struct InputUnknown
- struct InputUnknown2
Public static functions
- static auto Get() -> cGameInputManager*
Public functions
- void SetTriggerFile(const char* pFileName, int = 0, bool isMain = true) virtual
- void func14h_() virtual
- auto IsTriggered(int triggerCode) -> bool virtual
- void func1Ch_() virtual
- void func20h_(int, int, int) virtual
- void func24h_(int, int) virtual
- void func28h_(int) virtual
- auto func2Ch_(int, int, int, int, int, int, int) -> bool virtual
- auto func30h_(int, int, int, int, int, int) -> bool virtual
- auto func34h_() -> int virtual
- void func38h_(int) virtual
- void func3Ch_(const char*) virtual
- void func40h_(int, const char*) virtual
- auto func44h_(int, int) -> bool virtual
- void func48h_(bool) virtual
- auto OnKeyDown(int virtualKey, KeyModifiers modifiers) -> bool virtual
- auto OnKeyUp(int virtualKey, KeyModifiers modifiers) -> bool virtual
- auto OnMouseDown(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnMouseUp(MouseButton mouseButton, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnMouseMove(float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto OnMouseWheel(int nWheelDelta, float mouseX, float mouseY, MouseState mouseState) -> bool virtual
- auto func64h_(int, int) -> bool virtual
- auto func68h_(int) -> bool virtual