class
cScenarioData
Base classes
- class App::IUnmanagedMessageListener
- Same as App::
IMessageListener, but this one does not use ref-counting. - class Editors::INameableEntity
- class DefaultRefCounted
- The default implementation of a reference counted class.
Public static functions
- static auto GetEditModeActIndex() -> int
- Returns the index of the current act in the adventure edit mode.
- static auto CreateObjectInstance(const ResourceKey& name, const Vector3& position, const Quaternion& orientation, float scale, bool isAvatar, int scenarioClassIndex, cScenarioMarker* pMarker, cScenarioMarkerAct* pActs, int actIndex) -> cGameData*
- Create an Simulator object instance for a scenario object class.
-
static auto CreatePowerupObjectInstance(App::
PropertyList* pPropList, cScenarioMarker* pMarker, int scenarioClassIndex) -> cGameData* - Called by CreateObjectInstance() (and another method related with respawners), creates the object instance of a powerup adventure object.
Public functions
- auto GetGenre() -> ScenarioGenre virtual
- auto SetGenre(ScenarioGenre genre) -> void virtual
- auto Initialize(bool) -> void
- auto StartHistoryEntry() -> void
- Starts a history entry (i.e.
- auto CommitHistoryEntry() -> void
- Commits an on-going history entry (i.e.
- auto GetClass(int index) -> cScenarioClass*
- Returns the scenario class identified by the given index.
- auto GetCurrentClassAct(cGameData* pObject) -> cScenarioClassAct*
- Retrieves the scenario act-specific data of a certain object.
- auto GetObjectForMarker(cScenarioMarker* pMarker) -> cGameData*
- Returns the game data object that represents the given marker.
- auto GetMarkerForObject(cGameData* pGameData) -> cScenarioMarker*
- Returns the scenario marker information that is represented by the given game data object.
Public variables
- cScenarioResourcePtr mpResource
- bool mHadMissingAssets
- int field_18
- bool field_1C
- int field_20
- int field_24
- int field_28
- bool field_2C
- TexturePtr field_30
- int field_34
- TexturePtr mThumbnail
- TexturePtr mLargeThumbnail
- int field_40
- int field_44
- int field_48
- eastl::string16 mName
- Whenever the name is changed (use the SetName() method) it sends a
0x7AA519DC
message. - eastl::string16 mDescription
- Whenever the description is changed (use the SetDescription() method) it sends a
0x14418C3F
message. - eastl::string16 mTags
- Whenever the tags are changed (use the SetTags() method) it sends a
0x73127E6
message. - ScenarioGenre mGenre
- int field_80
- bool mGenreHasChanged
- Set by the SetGenre() function when the genre changes.
- bool mMetadataHasChanged
- Set to true when the name, description, or tags are changed.
- int field_88
- cScenarioMarker* mpAvatarMarker
- eastl::hash_map<cGameData*, int> mObjectsToMarkersMap
- Maps to each scenario marker (its index) its instantiated cGameData object.
- eastl::hash_map<int, cGameDataPtr> mMarkersToObjectsMap
- Maps each scenario marker (its index) to its instantiated cGameData object.
- cScenarioDataEconomyPtr mpEconomy
-
App::
MessageListenerData field_D4 - int field_E8
- int field_EC
- int field_F0
- int field_F4
- int field_F8
- int field_FC
- int field_100
- int field_104
- int field_108
- int field_10C
- int field_110
- int field_114
- int field_118
- int field_11C
- int field_120
- bool mHasLoaded
- eastl::vector<int> field_128
- eastl::hash_map<int, int> field_13C
- eastl::hash_map<int, int> field_15C
- eastl::hash_map<int, int> field_17C
- eastl::hash_map<int, int> field_19C
- eastl::hash_map<int, int> field_1BC
- eastl::hash_map<int, int> field_1DC
Function documentation
static cGameData* Simulator:: cScenarioData:: CreateObjectInstance(const ResourceKey& name,
const Vector3& position,
const Quaternion& orientation,
float scale,
bool isAvatar,
int scenarioClassIndex,
cScenarioMarker* pMarker,
cScenarioMarkerAct* pActs,
int actIndex)
Create an Simulator object instance for a scenario object class.
Parameters | |
---|---|
name | File name of the object to create (usually a .crt , .bld , .prop etc) |
position | World position for the newly created object |
orientation | World orientation for the newly created object |
scale | Scale of the object |
isAvatar | True if the object being created is the avatar (i.e. the player creature) |
scenarioClassIndex | Index to the scenario class that describes this object (within the cScenarioResource classes vector) |
pMarker | |
pActs | |
actIndex |
It also calls the cGameNounManager::
static cGameData* Simulator:: cScenarioData:: CreatePowerupObjectInstance(App:: PropertyList* pPropList,
cScenarioMarker* pMarker,
int scenarioClassIndex)
Called by CreateObjectInstance() (and another method related with respawners), creates the object instance of a powerup adventure object.
Parameters | |
---|---|
pPropList | |
pMarker | |
scenarioClassIndex | |
Returns | The created game object |
The instance is a cOrnament for most objects, or a cInteractiveOrnament for objects that can be picked up. Teleporters create two objects (for the entrance and exit teleporters) and return the entrance one.
void Simulator:: cScenarioData:: StartHistoryEntry()
Starts a history entry (i.e.
one undo/redo action) based on the current state of the scenario data (the mpResource
field). This must be called before changing the data; after the data has been modified, call CommitHistoryEntry() to finish this history entry.
void Simulator:: cScenarioData:: CommitHistoryEntry()
Commits an on-going history entry (i.e.
one undo/redo action) based on the current state of the scenario data (the mpResource
field). This must be called after changing the data; before modifying the data you must have called StartHistoryEntry().
cScenarioClass* Simulator:: cScenarioData:: GetClass(int index)
Returns the scenario class identified by the given index.
Parameters | |
---|---|
index |
cScenarioClassAct* Simulator:: cScenarioData:: GetCurrentClassAct(cGameData* pObject)
Retrieves the scenario act-specific data of a certain object.
Parameters | |
---|---|
pObject |
cGameData* Simulator:: cScenarioData:: GetObjectForMarker(cScenarioMarker* pMarker)
Returns the game data object that represents the given marker.
Parameters | |
---|---|
pMarker |
cScenarioMarker* Simulator:: cScenarioData:: GetMarkerForObject(cGameData* pGameData)
Returns the scenario marker information that is represented by the given game data object.
Parameters | |
---|---|
pGameData |